using Services;
using UnityEngine;
using UnityEngine.EventSystems;

public class HUD_StatusIcon : StatusIcon
{
    public override void OnPointerEnter(PointerEventData eventData)
    {
        if (m_status == null)
            return;
        string information = m_status.GetInformation();
        eventSystem.Invoke<string, Vector2, float>(EEvent.View, information, transform.position, s_offset);
    }
}
